Storyboard

A Day in the Life

Here is a typical day at the López household. Each of the four user pain points, or RESEARCH ANCHORS are addressed in the six KEY MOMENTS:
- FLEXIBLE
- DEPENDABLE
- SUPPORT
- BOUNDARIES

Key Moments

6:00AM - Alert Notification

- PROMPT - Miguel wakes up and sees a message alert on his phone from AVILLAGE.
- ENTRY POINT - He opens the App to the dashboard view and clicks the message.
- Diego has reached his monthly goal of keeping his screen time down and is entitled to a reward.

7:00AM - Rewards Bank

- At breakfast, Miguel congratulates Diego and tells him about his reward.
- As Miguel leaves for work, Diego checks his rewards “bank” on his phone.

2:00PM - Message From School

- Mariana gets a message from Gabriela's school IT dept. that a new mobile game App is not authorized on school laptops and warns parents to block it from their kids devices.
- Mariana checks the list of Apps installed on Gabriela's iPad's and doesn’t see it, then adds it to the blocked Apps list.
- She leaves a message for Miguel and Gabriela about the new blocked App.

3:20PM - Disable Everyday Mode

- The kids get home late from school because their bus was delayed, and have already missed a half hour of “Play Time” on their devices.
- Sylvia shifts the “Play Time” hours on the iPad by disarming “Everyday Mode”.

3:30PM - Message From Mom

- Gabriela reads the message from Mom about the new blocked App on her iPad.
- She plays a social game with friends.

10:00PM - System Reminder

- At bed time, Miguel gets a reminder to resume the App to the “Everyday Mode” setting.
- SUCCESS POINT: Another day of personalized media consumption management at the López household.